Topic outline

  • Discovering the World of Minecraft

      Time: 8 weeks

      Level: 7-10

      Key Learning Areas: ICT, Maths, Science

      Skills required: Medium IT skills

  • Asking the right question

    MinecraftThere are lots of questions you could ask about the world of Minecraft. Your first task is to find a question worth investigating. A question that is both interesting and worth finding the answer to. Here are some examples to get you thinking:

    • Which type of soil do plants grow best in?
    • Do you catch more fish on a sunny day or a rainy day?
    • How fast do objects fall in the Minecraft world?
    • How fast can a mine cart go?
    • Is there air in the Minecraft world?
    • Forming a hypothesis

      MinecraftBefore we can design an experiment we need to write our question as a hypothesis which has an "If . . . then . . ." format. Your second task is to form your hypothesis.

      Most of the time a hypothesis is written like this:  "If I do this, then this will happen." 

      Your hypothesis should be something that you can actually test. We call this a testable hypothesis.  You need to be able to measure "what you do" and "what happens."

    • Designing the experiment

      MinecraftA poorly designed experiment will lead to poor or even no results. Make sure you check with your mentor when you have a design completed.

      You should have one variable (the thing you change like the type of soil) and know what you are measuring (how long it takes for the plants to grow).

    • Doing the experiment

      Now you have the chance to carry out your experiment in the world of Minecraft. You might like to take screen shots of your progress and your results and then add them to your report.

      Remember, you have planned out your experiment so carry it out carefully. Don't rush! Take your time. If you have the opportunity and you think it would help, do it more than once.

      • Analysing the results

        GraphYou now have your data collected in the world of Minecraft. What do you do with it?

        Analysing data is an important part of any experiment. In your maths classes you have probably looked at statistics such as averages, maximum and minimum. You can use these to make your data more easily understood. You can also produce graphs of different types to show if your hypothesis was correct or not. Graphs are easily created using Excel.

        • Drawing a conclusion

          You created a hypothesis earlier and now it's time to decide if your results support or disprove your hypothesis. If you designed your experiment well and carried it out carefully then your data should make it clear.

          If your data is not clear you could suggest ways of redesigning the experiment to improve your results.

          • Presenting your results

            How will you present your results? Perhaps you could:

            • write a formal practical report
            • make a class presentation
            • write about your experiment and results in your blog
            • create a poster